2024-07-27 15:40:55 -07:00

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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import Database from './database.js';
// via https://unpkg.com/browse/emojibase-data@6.0.0/meta/groups.json
const allGroups = [
[-1, '✨', 'custom'],
[0, '😀', 'smileys-emotion'],
[1, '👋', 'people-body'],
[3, '🐱', 'animals-nature'],
[4, '🍎', 'food-drink'],
[5, '🏠️', 'travel-places'],
[6, '⚽', 'activities'],
[7, '📝', 'objects'],
[8, '⛔️', 'symbols'],
[9, '🏁', 'flags']
].map(([id, emoji, name]) => ({ id, emoji, name }));
const groups = allGroups.slice(1);
const MIN_SEARCH_TEXT_LENGTH = 2;
const NUM_SKIN_TONES = 6;
/* istanbul ignore next */
const rIC = typeof requestIdleCallback === 'function' ? requestIdleCallback : setTimeout;
// check for ZWJ (zero width joiner) character
function hasZwj (emoji) {
return emoji.unicode.includes('\u200d')
}
// Find one good representative emoji from each version to test by checking its color.
// Ideally it should have color in the center. For some inspiration, see:
// https://about.gitlab.com/blog/2018/05/30/journey-in-native-unicode-emoji/
//
// Note that for certain versions (12.1, 13.1), there is no point in testing them explicitly, because
// all the emoji from this version are compound-emoji from previous versions. So they would pass a color
// test, even in browsers that display them as double emoji. (E.g. "face in clouds" might render as
// "face without mouth" plus "fog".) These emoji can only be filtered using the width test,
// which happens in checkZwjSupport.js.
const versionsAndTestEmoji = {
'🫨': 15.1, // shaking head, technically from v15 but see note above
'🫠': 14,
'🥲': 13.1, // smiling face with tear, technically from v13 but see note above
'🥻': 12.1, // sari, technically from v12 but see note above
'🥰': 11,
'🤩': 5,
'👱‍♀️': 4,
'🤣': 3,
'👁️‍🗨️': 2,
'😀': 1,
'😐️': 0.7,
'😃': 0.6
};
const TIMEOUT_BEFORE_LOADING_MESSAGE = 1000; // 1 second
const DEFAULT_SKIN_TONE_EMOJI = '🖐️';
const DEFAULT_NUM_COLUMNS = 8;
// Based on https://fivethirtyeight.com/features/the-100-most-used-emojis/ and
// https://blog.emojipedia.org/facebook-reveals-most-and-least-used-emojis/ with
// a bit of my own curation. (E.g. avoid the "OK" gesture because of connotations:
// https://emojipedia.org/ok-hand/)
const MOST_COMMONLY_USED_EMOJI = [
'😊',
'😒',
'❤️',
'👍️',
'😍',
'😂',
'😭',
'☺️',
'😔',
'😩',
'😏',
'💕',
'🙌',
'😘'
];
// It's important to list Twemoji Mozilla before everything else, because Mozilla bundles their
// own font on some platforms (notably Windows and Linux as of this writing). Typically, Mozilla
// updates faster than the underlying OS, and we don't want to render older emoji in one font and
// newer emoji in another font:
// https://github.com/nolanlawson/emoji-picker-element/pull/268#issuecomment-1073347283
const FONT_FAMILY = '"Twemoji Mozilla","Apple Color Emoji","Segoe UI Emoji","Segoe UI Symbol",' +
'"Noto Color Emoji","EmojiOne Color","Android Emoji",sans-serif';
/* istanbul ignore next */
const DEFAULT_CATEGORY_SORTING = (a, b) => a < b ? -1 : a > b ? 1 : 0;
// Test if an emoji is supported by rendering it to canvas and checking that the color is not black
// See https://about.gitlab.com/blog/2018/05/30/journey-in-native-unicode-emoji/
// and https://www.npmjs.com/package/if-emoji for inspiration
// This implementation is largely borrowed from if-emoji, adding the font-family
const getTextFeature = (text, color) => {
const canvas = document.createElement('canvas');
canvas.width = canvas.height = 1;
const ctx = canvas.getContext('2d');
ctx.textBaseline = 'top';
ctx.font = `100px ${FONT_FAMILY}`;
ctx.fillStyle = color;
ctx.scale(0.01, 0.01);
ctx.fillText(text, 0, 0);
return ctx.getImageData(0, 0, 1, 1).data
};
const compareFeatures = (feature1, feature2) => {
const feature1Str = [...feature1].join(',');
const feature2Str = [...feature2].join(',');
// This is RGBA, so for 0,0,0, we are checking that the first RGB is not all zeroes.
// Most of the time when unsupported this is 0,0,0,0, but on Chrome on Mac it is
// 0,0,0,61 - there is a transparency here.
return feature1Str === feature2Str && !feature1Str.startsWith('0,0,0,')
};
function testColorEmojiSupported (text) {
// Render white and black and then compare them to each other and ensure they're the same
// color, and neither one is black. This shows that the emoji was rendered in color.
const feature1 = getTextFeature(text, '#000');
const feature2 = getTextFeature(text, '#fff');
return feature1 && feature2 && compareFeatures(feature1, feature2)
}
// rather than check every emoji ever, which would be expensive, just check some representatives from the
// different emoji releases to determine what the font supports
function determineEmojiSupportLevel () {
const entries = Object.entries(versionsAndTestEmoji);
try {
// start with latest emoji and work backwards
for (const [emoji, version] of entries) {
if (testColorEmojiSupported(emoji)) {
return version
}
}
} catch (e) { // canvas error
} finally {
}
// In case of an error, be generous and just assume all emoji are supported (e.g. for canvas errors
// due to anti-fingerprinting add-ons). Better to show some gray boxes than nothing at all.
return entries[0][1] // first one in the list is the most recent version
}
// Check which emojis we know for sure aren't supported, based on Unicode version level
let promise;
const detectEmojiSupportLevel = () => {
if (!promise) {
// Delay so it can run while the IDB database is being created by the browser (on another thread).
// This helps especially with first load we want to start pre-populating the database on the main thread,
// and then wait for IDB to commit everything, and while waiting we run this check.
promise = new Promise(resolve => (
rIC(() => (
resolve(determineEmojiSupportLevel()) // delay so ideally this can run while IDB is first populating
))
));
}
return promise
};
// determine which emojis containing ZWJ (zero width joiner) characters
// are supported (rendered as one glyph) rather than unsupported (rendered as two or more glyphs)
const supportedZwjEmojis = new Map();
const VARIATION_SELECTOR = '\ufe0f';
const SKINTONE_MODIFIER = '\ud83c';
const ZWJ = '\u200d';
const LIGHT_SKIN_TONE = 0x1F3FB;
const LIGHT_SKIN_TONE_MODIFIER = 0xdffb;
// TODO: this is a naive implementation, we can improve it later
// It's only used for the skintone picker, so as long as people don't customize with
// really exotic emoji then it should work fine
function applySkinTone (str, skinTone) {
if (skinTone === 0) {
return str
}
const zwjIndex = str.indexOf(ZWJ);
if (zwjIndex !== -1) {
return str.substring(0, zwjIndex) +
String.fromCodePoint(LIGHT_SKIN_TONE + skinTone - 1) +
str.substring(zwjIndex)
}
if (str.endsWith(VARIATION_SELECTOR)) {
str = str.substring(0, str.length - 1);
}
return str + SKINTONE_MODIFIER + String.fromCodePoint(LIGHT_SKIN_TONE_MODIFIER + skinTone - 1)
}
function halt (event) {
event.preventDefault();
event.stopPropagation();
}
// Implementation left/right or up/down navigation, circling back when you
// reach the start/end of the list
function incrementOrDecrement (decrement, val, arr) {
val += (decrement ? -1 : 1);
if (val < 0) {
val = arr.length - 1;
} else if (val >= arr.length) {
val = 0;
}
return val
}
// like lodash's uniqBy but much smaller
function uniqBy (arr, func) {
const set = new Set();
const res = [];
for (const item of arr) {
const key = func(item);
if (!set.has(key)) {
set.add(key);
res.push(item);
}
}
return res
}
// We don't need all the data on every emoji, and there are specific things we need
// for the UI, so build a "view model" from the emoji object we got from the database
function summarizeEmojisForUI (emojis, emojiSupportLevel) {
const toSimpleSkinsMap = skins => {
const res = {};
for (const skin of skins) {
// ignore arrays like [1, 2] with multiple skin tones
// also ignore variants that are in an unsupported emoji version
// (these do exist - variants from a different version than their base emoji)
if (typeof skin.tone === 'number' && skin.version <= emojiSupportLevel) {
res[skin.tone] = skin.unicode;
}
}
return res
};
return emojis.map(({ unicode, skins, shortcodes, url, name, category, annotation }) => ({
unicode,
name,
shortcodes,
url,
category,
annotation,
id: unicode || name,
skins: skins && toSimpleSkinsMap(skins)
}))
}
// import rAF from one place so that the bundle size is a bit smaller
const rAF = requestAnimationFrame;
// Svelte action to calculate the width of an element and auto-update
// using ResizeObserver. If ResizeObserver is unsupported, we just use rAF once
// and don't bother to update.
let resizeObserverSupported = typeof ResizeObserver === 'function';
function calculateWidth (node, abortSignal, onUpdate) {
let resizeObserver;
if (resizeObserverSupported) {
resizeObserver = new ResizeObserver(entries => (
onUpdate(entries[0].contentRect.width)
));
resizeObserver.observe(node);
} else { // just set the width once, don't bother trying to track it
rAF(() => (
onUpdate(node.getBoundingClientRect().width)
));
}
// cleanup function (called on destroy)
abortSignal.addEventListener('abort', () => {
if (resizeObserver) {
resizeObserver.disconnect();
}
});
}
// get the width of the text inside of a DOM node, via https://stackoverflow.com/a/59525891/680742
function calculateTextWidth (node) {
// skip running this in jest/vitest because we don't need to check for emoji support in that environment
/* istanbul ignore else */
{
const range = document.createRange();
range.selectNode(node.firstChild);
return range.getBoundingClientRect().width
}
}
let baselineEmojiWidth;
function checkZwjSupport (zwjEmojisToCheck, baselineEmoji, emojiToDomNode) {
for (const emoji of zwjEmojisToCheck) {
const domNode = emojiToDomNode(emoji);
const emojiWidth = calculateTextWidth(domNode);
if (typeof baselineEmojiWidth === 'undefined') { // calculate the baseline emoji width only once
baselineEmojiWidth = calculateTextWidth(baselineEmoji);
}
// On Windows, some supported emoji are ~50% bigger than the baseline emoji, but what we really want to guard
// against are the ones that are 2x the size, because those are truly broken (person with red hair = person with
// floating red wig, black cat = cat with black square, polar bear = bear with snowflake, etc.)
// So here we set the threshold at 1.8 times the size of the baseline emoji.
const supported = emojiWidth / 1.8 < baselineEmojiWidth;
supportedZwjEmojis.set(emoji.unicode, supported);
}
}
// like lodash's uniq
function uniq (arr) {
return uniqBy(arr, _ => _)
}
// Note we put this in its own function outside Picker.js to avoid Svelte doing an invalidation on the "setter" here.
// At best the invalidation is useless, at worst it can cause infinite loops:
// https://github.com/nolanlawson/emoji-picker-element/pull/180
// https://github.com/sveltejs/svelte/issues/6521
// Also note tabpanelElement can be null if the element is disconnected immediately after connected
function resetScrollTopIfPossible (element) {
/* istanbul ignore else */
if (element) { // Makes me nervous not to have this `if` guard
element.scrollTop = 0;
}
}
function getFromMap (cache, key, func) {
let cached = cache.get(key);
if (!cached) {
cached = func();
cache.set(key, cached);
}
return cached
}
function toString (value) {
return '' + value
}
function parseTemplate (htmlString) {
const template = document.createElement('template');
template.innerHTML = htmlString;
return template
}
const parseCache = new WeakMap();
const domInstancesCache = new WeakMap();
// This needs to be a symbol because it needs to be different from any possible output of a key function
const unkeyedSymbol = Symbol('un-keyed');
// Not supported in Safari <=13
const hasReplaceChildren = 'replaceChildren' in Element.prototype;
function replaceChildren (parentNode, newChildren) {
/* istanbul ignore else */
if (hasReplaceChildren) {
parentNode.replaceChildren(...newChildren);
} else { // minimal polyfill for Element.prototype.replaceChildren
parentNode.innerHTML = '';
parentNode.append(...newChildren);
}
}
function doChildrenNeedRerender (parentNode, newChildren) {
let oldChild = parentNode.firstChild;
let oldChildrenCount = 0;
// iterate using firstChild/nextSibling because browsers use a linked list under the hood
while (oldChild) {
const newChild = newChildren[oldChildrenCount];
// check if the old child and new child are the same
if (newChild !== oldChild) {
return true
}
oldChild = oldChild.nextSibling;
oldChildrenCount++;
}
// if new children length is different from old, we must re-render
return oldChildrenCount !== newChildren.length
}
function patchChildren (newChildren, instanceBinding) {
const { targetNode } = instanceBinding;
let { targetParentNode } = instanceBinding;
let needsRerender = false;
if (targetParentNode) { // already rendered once
needsRerender = doChildrenNeedRerender(targetParentNode, newChildren);
} else { // first render of list
needsRerender = true;
instanceBinding.targetNode = undefined; // placeholder node not needed anymore, free memory
instanceBinding.targetParentNode = targetParentNode = targetNode.parentNode;
}
// avoid re-rendering list if the dom nodes are exactly the same before and after
if (needsRerender) {
replaceChildren(targetParentNode, newChildren);
}
}
function patch (expressions, instanceBindings) {
for (const instanceBinding of instanceBindings) {
const {
targetNode,
currentExpression,
binding: {
expressionIndex,
attributeName,
attributeValuePre,
attributeValuePost
}
} = instanceBinding;
const expression = expressions[expressionIndex];
if (currentExpression === expression) {
// no need to update, same as before
continue
}
instanceBinding.currentExpression = expression;
if (attributeName) { // attribute replacement
targetNode.setAttribute(attributeName, attributeValuePre + toString(expression) + attributeValuePost);
} else { // text node / child element / children replacement
let newNode;
if (Array.isArray(expression)) { // array of DOM elements produced by tag template literals
patchChildren(expression, instanceBinding);
} else if (expression instanceof Element) { // html tag template returning a DOM element
newNode = expression;
targetNode.replaceWith(newNode);
} else { // primitive - string, number, etc
// nodeValue is faster than textContent supposedly https://www.youtube.com/watch?v=LY6y3HbDVmg
// note we may be replacing the value in a placeholder text node
targetNode.nodeValue = toString(expression);
}
if (newNode) {
instanceBinding.targetNode = newNode;
}
}
}
}
function parse (tokens) {
let htmlString = '';
let withinTag = false;
let withinAttribute = false;
let elementIndexCounter = -1; // depth-first traversal order
const elementsToBindings = new Map();
const elementIndexes = [];
for (let i = 0, len = tokens.length; i < len; i++) {
const token = tokens[i];
htmlString += token;
if (i === len - 1) {
break // no need to process characters - no more expressions to be found
}
for (let j = 0; j < token.length; j++) {
const char = token.charAt(j);
switch (char) {
case '<': {
const nextChar = token.charAt(j + 1);
if (nextChar === '/') { // closing tag
// leaving an element
elementIndexes.pop();
} else { // not a closing tag
withinTag = true;
elementIndexes.push(++elementIndexCounter);
}
break
}
case '>': {
withinTag = false;
withinAttribute = false;
break
}
case '=': {
withinAttribute = true;
break
}
}
}
const elementIndex = elementIndexes[elementIndexes.length - 1];
const bindings = getFromMap(elementsToBindings, elementIndex, () => []);
let attributeName;
let attributeValuePre;
let attributeValuePost;
if (withinAttribute) {
// I never use single-quotes for attribute values in HTML, so just support double-quotes or no-quotes
const match = /(\S+)="?([^"=]*)$/.exec(token);
attributeName = match[1];
attributeValuePre = match[2];
attributeValuePost = /^[^">]*/.exec(tokens[i + 1])[0];
}
const binding = {
attributeName,
attributeValuePre,
attributeValuePost,
expressionIndex: i
};
bindings.push(binding);
if (!withinTag && !withinAttribute) {
// Add a placeholder text node, so we can find it later. Note we only support one dynamic child text node
htmlString += ' ';
}
}
const template = parseTemplate(htmlString);
return {
template,
elementsToBindings
}
}
function traverseAndSetupBindings (dom, elementsToBindings) {
const instanceBindings = [];
// traverse dom
const treeWalker = document.createTreeWalker(dom, NodeFilter.SHOW_ELEMENT);
let element = dom;
let elementIndex = -1;
do {
const bindings = elementsToBindings.get(++elementIndex);
if (bindings) {
for (let i = 0; i < bindings.length; i++) {
const binding = bindings[i];
const targetNode = binding.attributeName
? element // attribute binding, just use the element itself
: element.firstChild; // not an attribute binding, so has a placeholder text node
const instanceBinding = {
binding,
targetNode,
targetParentNode: undefined,
currentExpression: undefined
};
instanceBindings.push(instanceBinding);
}
}
} while ((element = treeWalker.nextNode()))
return instanceBindings
}
function parseHtml (tokens) {
// All templates and bound expressions are unique per tokens array
const { template, elementsToBindings } = getFromMap(parseCache, tokens, () => parse(tokens));
// When we parseHtml, we always return a fresh DOM instance ready to be updated
const dom = template.cloneNode(true).content.firstElementChild;
const instanceBindings = traverseAndSetupBindings(dom, elementsToBindings);
return function updateDomInstance (expressions) {
patch(expressions, instanceBindings);
return dom
}
}
function createFramework (state) {
const domInstances = getFromMap(domInstancesCache, state, () => new Map());
let domInstanceCacheKey = unkeyedSymbol;
function html (tokens, ...expressions) {
// Each unique lexical usage of map() is considered unique due to the html`` tagged template call it makes,
// which has lexically unique tokens. The unkeyed symbol is just used for html`` usage outside of a map().
const domInstancesForTokens = getFromMap(domInstances, tokens, () => new Map());
const updateDomInstance = getFromMap(domInstancesForTokens, domInstanceCacheKey, () => parseHtml(tokens));
return updateDomInstance(expressions) // update with expressions
}
function map (array, callback, keyFunction) {
return array.map((item, index) => {
const originalCacheKey = domInstanceCacheKey;
domInstanceCacheKey = keyFunction(item);
try {
return callback(item, index)
} finally {
domInstanceCacheKey = originalCacheKey;
}
})
}
return { map, html }
}
function render (container, state, helpers, events, actions, refs, abortSignal, firstRender) {
const { labelWithSkin, titleForEmoji, unicodeWithSkin } = helpers;
const { html, map } = createFramework(state);
function emojiList (emojis, searchMode, prefix) {
return map(emojis, (emoji, i) => {
return html`<button role="${searchMode ? 'option' : 'menuitem'}" aria-selected="${state.searchMode ? i === state.activeSearchItem : ''}" aria-label="${labelWithSkin(emoji, state.currentSkinTone)}" title="${titleForEmoji(emoji)}" class="emoji ${searchMode && i === state.activeSearchItem ? 'active' : ''}" id="${`${prefix}-${emoji.id}`}">${
emoji.unicode
? unicodeWithSkin(emoji, state.currentSkinTone)
: html`<img class="custom-emoji" src="${emoji.url}" alt="" loading="lazy">`
}</button>`
// It's important for the cache key to be unique based on the prefix, because the framework caches based on the
// unique tokens + cache key, and the same emoji may be used in the tab as well as in the fav bar
}, emoji => `${prefix}-${emoji.id}`)
}
const section = () => {
return html`<section data-ref="rootElement" class="picker" aria-label="${state.i18n.regionLabel}" style="${state.pickerStyle}"><div class="pad-top"></div><div class="search-row"><div class="search-wrapper"><input id="search" class="search" type="search" role="combobox" enterkeyhint="search" placeholder="${state.i18n.searchLabel}" autocapitalize="none" autocomplete="off" spellcheck="true" aria-expanded="${!!(state.searchMode && state.currentEmojis.length)}" aria-controls="search-results" aria-describedby="search-description" aria-autocomplete="list" aria-activedescendant="${state.activeSearchItemId ? `emo-${state.activeSearchItemId}` : ''}" data-ref="searchElement" data-on-input="onSearchInput" data-on-keydown="onSearchKeydown"><label class="sr-only" for="search">${state.i18n.searchLabel}</label> <span id="search-description" class="sr-only">${state.i18n.searchDescription}</span></div><div class="skintone-button-wrapper ${state.skinTonePickerExpandedAfterAnimation ? 'expanded' : ''}"><button id="skintone-button" class="emoji ${state.skinTonePickerExpanded ? 'hide-focus' : ''}" aria-label="${state.skinToneButtonLabel}" title="${state.skinToneButtonLabel}" aria-describedby="skintone-description" aria-haspopup="listbox" aria-expanded="${state.skinTonePickerExpanded}" aria-controls="skintone-list" data-on-click="onClickSkinToneButton">${state.skinToneButtonText}</button></div><span id="skintone-description" class="sr-only">${state.i18n.skinToneDescription}</span><div data-ref="skinToneDropdown" id="skintone-list" class="skintone-list hide-focus ${state.skinTonePickerExpanded ? '' : 'hidden no-animate'}" style="transform:translateY(${state.skinTonePickerExpanded ? 0 : 'calc(-1 * var(--num-skintones) * var(--total-emoji-size))'})" role="listbox" aria-label="${state.i18n.skinTonesLabel}" aria-activedescendant="skintone-${state.activeSkinTone}" aria-hidden="${!state.skinTonePickerExpanded}" tabIndex="-1" data-on-focusout="onSkinToneOptionsFocusOut" data-on-click="onSkinToneOptionsClick" data-on-keydown="onSkinToneOptionsKeydown" data-on-keyup="onSkinToneOptionsKeyup">${
map(state.skinTones, (skinTone, i) => {
return html`<div id="skintone-${i}" class="emoji ${i === state.activeSkinTone ? 'active' : ''}" aria-selected="${i === state.activeSkinTone}" role="option" title="${state.i18n.skinTones[i]}" aria-label="${state.i18n.skinTones[i]}">${skinTone}</div>`
}, skinTone => skinTone)
}</div></div><div class="nav" role="tablist" style="grid-template-columns:repeat(${state.groups.length},1fr)" aria-label="${state.i18n.categoriesLabel}" data-on-keydown="onNavKeydown" data-on-click="onNavClick">${
map(state.groups, (group) => {
return html`<button role="tab" class="nav-button" aria-controls="tab-${group.id}" aria-label="${state.i18n.categories[group.name]}" aria-selected="${!state.searchMode && state.currentGroup.id === group.id}" title="${state.i18n.categories[group.name]}" data-group-id="${group.id}"><div class="nav-emoji emoji">${group.emoji}</div></button>`
}, group => group.id)
}</div><div class="indicator-wrapper"><div class="indicator" style="transform:translateX(${(/* istanbul ignore next */ (state.isRtl ? -1 : 1)) * state.currentGroupIndex * 100}%)"></div></div><div class="message ${state.message ? '' : 'gone'}" role="alert" aria-live="polite">${state.message}</div><div data-ref="tabpanelElement" class="tabpanel ${(!state.databaseLoaded || state.message) ? 'gone' : ''}" role="${state.searchMode ? 'region' : 'tabpanel'}" aria-label="${state.searchMode ? state.i18n.searchResultsLabel : state.i18n.categories[state.currentGroup.name]}" id="${state.searchMode ? '' : `tab-${state.currentGroup.id}`}" tabIndex="0" data-on-click="onEmojiClick"><div data-action="calculateEmojiGridStyle">${
map(state.currentEmojisWithCategories, (emojiWithCategory, i) => {
return html`<div><div id="menu-label-${i}" class="category ${state.currentEmojisWithCategories.length === 1 && state.currentEmojisWithCategories[0].category === '' ? 'gone' : ''}" aria-hidden="true">${
state.searchMode
? state.i18n.searchResultsLabel
: (
emojiWithCategory.category
? emojiWithCategory.category
: (
state.currentEmojisWithCategories.length > 1
? state.i18n.categories.custom
: state.i18n.categories[state.currentGroup.name]
)
)
}</div><div class="emoji-menu" role="${state.searchMode ? 'listbox' : 'menu'}" aria-labelledby="menu-label-${i}" id="${state.searchMode ? 'search-results' : ''}">${
emojiList(emojiWithCategory.emojis, state.searchMode, /* prefix */ 'emo')
}</div></div>`
}, emojiWithCategory => emojiWithCategory.category)
}</div></div><div class="favorites emoji-menu ${state.message ? 'gone' : ''}" role="menu" aria-label="${state.i18n.favoritesLabel}" style="padding-inline-end:${`${state.scrollbarWidth}px`}" data-on-click="onEmojiClick">${
emojiList(state.currentFavorites, /* searchMode */ false, /* prefix */ 'fav')
}</div><button data-ref="baselineEmoji" aria-hidden="true" tabindex="-1" class="abs-pos hidden emoji baseline-emoji">😀</button></section>`
};
const rootDom = section();
if (firstRender) { // not a re-render
container.appendChild(rootDom);
// we only bind events/refs/actions once - there is no need to find them again given this component structure
// helper for traversing the dom, finding elements by an attribute, and getting the attribute value
const forElementWithAttribute = (attributeName, callback) => {
for (const element of container.querySelectorAll(`[${attributeName}]`)) {
callback(element, element.getAttribute(attributeName));
}
};
// bind events
for (const eventName of ['click', 'focusout', 'input', 'keydown', 'keyup']) {
forElementWithAttribute(`data-on-${eventName}`, (element, listenerName) => {
element.addEventListener(eventName, events[listenerName]);
});
}
// find refs
forElementWithAttribute('data-ref', (element, ref) => {
refs[ref] = element;
});
// set up actions
forElementWithAttribute('data-action', (element, action) => {
actions[action](element);
});
// destroy/abort logic
abortSignal.addEventListener('abort', () => {
container.removeChild(rootDom);
});
}
}
/* istanbul ignore next */
const qM = typeof queueMicrotask === 'function' ? queueMicrotask : callback => Promise.resolve().then(callback);
function createState (abortSignal) {
let destroyed = false;
let currentObserver;
const propsToObservers = new Map();
const dirtyObservers = new Set();
let queued;
const flush = () => {
if (destroyed) {
return
}
const observersToRun = [...dirtyObservers];
dirtyObservers.clear(); // clear before running to force any new updates to run in another tick of the loop
try {
for (const observer of observersToRun) {
observer();
}
} finally {
queued = false;
if (dirtyObservers.size) { // new updates, queue another one
queued = true;
qM(flush);
}
}
};
const state = new Proxy({}, {
get (target, prop) {
if (currentObserver) {
let observers = propsToObservers.get(prop);
if (!observers) {
observers = new Set();
propsToObservers.set(prop, observers);
}
observers.add(currentObserver);
}
return target[prop]
},
set (target, prop, newValue) {
target[prop] = newValue;
const observers = propsToObservers.get(prop);
if (observers) {
for (const observer of observers) {
dirtyObservers.add(observer);
}
if (!queued) {
queued = true;
qM(flush);
}
}
return true
}
});
const createEffect = (callback) => {
const runnable = () => {
const oldObserver = currentObserver;
currentObserver = runnable;
try {
return callback()
} finally {
currentObserver = oldObserver;
}
};
return runnable()
};
// destroy logic
abortSignal.addEventListener('abort', () => {
destroyed = true;
});
return {
state,
createEffect
}
}
// Compare two arrays, with a function called on each item in the two arrays that returns true if the items are equal
function arraysAreEqualByFunction (left, right, areEqualFunc) {
if (left.length !== right.length) {
return false
}
for (let i = 0; i < left.length; i++) {
if (!areEqualFunc(left[i], right[i])) {
return false
}
}
return true
}
/* eslint-disable prefer-const,no-labels,no-inner-declarations */
// constants
const EMPTY_ARRAY = [];
const { assign } = Object;
function createRoot (shadowRoot, props) {
const refs = {};
const abortController = new AbortController();
const abortSignal = abortController.signal;
const { state, createEffect } = createState(abortSignal);
// initial state
assign(state, {
skinToneEmoji: undefined,
i18n: undefined,
database: undefined,
customEmoji: undefined,
customCategorySorting: undefined,
emojiVersion: undefined
});
// public props
assign(state, props);
// private props
assign(state, {
initialLoad: true,
currentEmojis: [],
currentEmojisWithCategories: [],
rawSearchText: '',
searchText: '',
searchMode: false,
activeSearchItem: -1,
message: undefined,
skinTonePickerExpanded: false,
skinTonePickerExpandedAfterAnimation: false,
currentSkinTone: 0,
activeSkinTone: 0,
skinToneButtonText: undefined,
pickerStyle: undefined,
skinToneButtonLabel: '',
skinTones: [],
currentFavorites: [],
defaultFavoriteEmojis: undefined,
numColumns: DEFAULT_NUM_COLUMNS,
isRtl: false,
scrollbarWidth: 0,
currentGroupIndex: 0,
groups: groups,
databaseLoaded: false,
activeSearchItemId: undefined
});
//
// Update the current group based on the currentGroupIndex
//
createEffect(() => {
if (state.currentGroup !== state.groups[state.currentGroupIndex]) {
state.currentGroup = state.groups[state.currentGroupIndex];
}
});
//
// Utils/helpers
//
const focus = id => {
shadowRoot.getElementById(id).focus();
};
const emojiToDomNode = emoji => shadowRoot.getElementById(`emo-${emoji.id}`);
// fire a custom event that crosses the shadow boundary
const fireEvent = (name, detail) => {
refs.rootElement.dispatchEvent(new CustomEvent(name, {
detail,
bubbles: true,
composed: true
}));
};
//
// Comparison utils
//
const compareEmojiArrays = (a, b) => a.id === b.id;
const compareCurrentEmojisWithCategories = (a, b) => {
const { category: aCategory, emojis: aEmojis } = a;
const { category: bCategory, emojis: bEmojis } = b;
if (aCategory !== bCategory) {
return false
}
return arraysAreEqualByFunction(aEmojis, bEmojis, compareEmojiArrays)
};
//
// Update utils to avoid excessive re-renders
//
// avoid excessive re-renders by checking the value before setting
const updateCurrentEmojis = (newEmojis) => {
if (!arraysAreEqualByFunction(state.currentEmojis, newEmojis, compareEmojiArrays)) {
state.currentEmojis = newEmojis;
}
};
// avoid excessive re-renders
const updateSearchMode = (newSearchMode) => {
if (state.searchMode !== newSearchMode) {
state.searchMode = newSearchMode;
}
};
// avoid excessive re-renders
const updateCurrentEmojisWithCategories = (newEmojisWithCategories) => {
if (!arraysAreEqualByFunction(state.currentEmojisWithCategories, newEmojisWithCategories, compareCurrentEmojisWithCategories)) {
state.currentEmojisWithCategories = newEmojisWithCategories;
}
};
// Helpers used by PickerTemplate
const unicodeWithSkin = (emoji, currentSkinTone) => (
(currentSkinTone && emoji.skins && emoji.skins[currentSkinTone]) || emoji.unicode
);
const labelWithSkin = (emoji, currentSkinTone) => (
uniq([
(emoji.name || unicodeWithSkin(emoji, currentSkinTone)),
emoji.annotation,
...(emoji.shortcodes || EMPTY_ARRAY)
].filter(Boolean)).join(', ')
);
const titleForEmoji = (emoji) => (
emoji.annotation || (emoji.shortcodes || EMPTY_ARRAY).join(', ')
);
const helpers = {
labelWithSkin, titleForEmoji, unicodeWithSkin
};
const events = {
onClickSkinToneButton,
onEmojiClick,
onNavClick,
onNavKeydown,
onSearchKeydown,
onSkinToneOptionsClick,
onSkinToneOptionsFocusOut,
onSkinToneOptionsKeydown,
onSkinToneOptionsKeyup,
onSearchInput
};
const actions = {
calculateEmojiGridStyle
};
let firstRender = true;
createEffect(() => {
render(shadowRoot, state, helpers, events, actions, refs, abortSignal, firstRender);
firstRender = false;
});
//
// Determine the emoji support level (in requestIdleCallback)
//
// mount logic
if (!state.emojiVersion) {
detectEmojiSupportLevel().then(level => {
// Can't actually test emoji support in Jest/Vitest/JSDom, emoji never render in color in Cairo
/* istanbul ignore next */
if (!level) {
state.message = state.i18n.emojiUnsupportedMessage;
}
});
}
//
// Set or update the database object
//
createEffect(() => {
// show a Loading message if it takes a long time, or show an error if there's a network/IDB error
async function handleDatabaseLoading () {
let showingLoadingMessage = false;
const timeoutHandle = setTimeout(() => {
showingLoadingMessage = true;
state.message = state.i18n.loadingMessage;
}, TIMEOUT_BEFORE_LOADING_MESSAGE);
try {
await state.database.ready();
state.databaseLoaded = true; // eslint-disable-line no-unused-vars
} catch (err) {
console.error(err);
state.message = state.i18n.networkErrorMessage;
} finally {
clearTimeout(timeoutHandle);
if (showingLoadingMessage) { // Seems safer than checking the i18n string, which may change
showingLoadingMessage = false;
state.message = ''; // eslint-disable-line no-unused-vars
}
}
}
if (state.database) {
/* no await */
handleDatabaseLoading();
}
});
//
// Global styles for the entire picker
//
createEffect(() => {
state.pickerStyle = `
--num-groups: ${state.groups.length};
--indicator-opacity: ${state.searchMode ? 0 : 1};
--num-skintones: ${NUM_SKIN_TONES};`;
});
//
// Set or update the customEmoji
//
createEffect(() => {
if (state.customEmoji && state.database) {
updateCustomEmoji(); // re-run whenever customEmoji change
}
});
createEffect(() => {
if (state.customEmoji && state.customEmoji.length) {
if (state.groups !== allGroups) { // don't update unnecessarily
state.groups = allGroups;
}
} else if (state.groups !== groups) {
if (state.currentGroupIndex) {
// If the current group is anything other than "custom" (which is first), decrement.
// This fixes the odd case where you set customEmoji, then pick a category, then unset customEmoji
state.currentGroupIndex--;
}
state.groups = groups;
}
});
//
// Set or update the preferred skin tone
//
createEffect(() => {
async function updatePreferredSkinTone () {
if (state.databaseLoaded) {
state.currentSkinTone = await state.database.getPreferredSkinTone();
}
}
/* no await */ updatePreferredSkinTone();
});
createEffect(() => {
state.skinTones = Array(NUM_SKIN_TONES).fill().map((_, i) => applySkinTone(state.skinToneEmoji, i));
});
createEffect(() => {
state.skinToneButtonText = state.skinTones[state.currentSkinTone];
});
createEffect(() => {
state.skinToneButtonLabel = state.i18n.skinToneLabel.replace('{skinTone}', state.i18n.skinTones[state.currentSkinTone]);
});
//
// Set or update the favorites emojis
//
createEffect(() => {
async function updateDefaultFavoriteEmojis () {
const { database } = state;
const favs = (await Promise.all(MOST_COMMONLY_USED_EMOJI.map(unicode => (
database.getEmojiByUnicodeOrName(unicode)
)))).filter(Boolean); // filter because in Jest/Vitest tests we don't have all the emoji in the DB
state.defaultFavoriteEmojis = favs;
}
if (state.databaseLoaded) {
/* no await */ updateDefaultFavoriteEmojis();
}
});
function updateCustomEmoji () {
// Certain effects have an implicit dependency on customEmoji since it affects the database
// Getting it here on the state ensures this effect re-runs when customEmoji change.
// Setting it on the database is pointless but prevents this code from being removed by a minifier.
state.database.customEmoji = state.customEmoji || EMPTY_ARRAY;
}
createEffect(() => {
async function updateFavorites () {
updateCustomEmoji(); // re-run whenever customEmoji change
const { database, defaultFavoriteEmojis, numColumns } = state;
const dbFavorites = await database.getTopFavoriteEmoji(numColumns);
const favorites = await summarizeEmojis(uniqBy([
...dbFavorites,
...defaultFavoriteEmojis
], _ => (_.unicode || _.name)).slice(0, numColumns));
state.currentFavorites = favorites;
}
if (state.databaseLoaded && state.defaultFavoriteEmojis) {
/* no await */ updateFavorites();
}
});
//
// Calculate the width of the emoji grid. This serves two purposes:
// 1) Re-calculate the --num-columns var because it may have changed
// 2) Re-calculate the scrollbar width because it may have changed
// (i.e. because the number of items changed)
// 3) Re-calculate whether we're in RTL mode or not.
//
// The benefit of doing this in one place is to align with rAF/ResizeObserver
// and do all the calculations in one go. RTL vs LTR is not strictly width-related,
// but since we're already reading the style here, and since it's already aligned with
// the rAF loop, this is the most appropriate place to do it perf-wise.
//
function calculateEmojiGridStyle (node) {
calculateWidth(node, abortSignal, width => {
/* istanbul ignore next */
{ // jsdom throws errors for this kind of fancy stuff
// read all the style/layout calculations we need to make
const style = getComputedStyle(refs.rootElement);
const newNumColumns = parseInt(style.getPropertyValue('--num-columns'), 10);
const newIsRtl = style.getPropertyValue('direction') === 'rtl';
const parentWidth = node.parentElement.getBoundingClientRect().width;
const newScrollbarWidth = parentWidth - width;
// write to state variables
state.numColumns = newNumColumns;
state.scrollbarWidth = newScrollbarWidth; // eslint-disable-line no-unused-vars
state.isRtl = newIsRtl; // eslint-disable-line no-unused-vars
}
});
}
//
// Set or update the currentEmojis. Check for invalid ZWJ renderings
// (i.e. double emoji).
//
createEffect(() => {
async function updateEmojis () {
const { searchText, currentGroup, databaseLoaded, customEmoji } = state;
if (!databaseLoaded) {
state.currentEmojis = [];
state.searchMode = false;
} else if (searchText.length >= MIN_SEARCH_TEXT_LENGTH) {
const newEmojis = await getEmojisBySearchQuery(searchText);
if (state.searchText === searchText) { // if the situation changes asynchronously, do not update
updateCurrentEmojis(newEmojis);
updateSearchMode(true);
}
} else { // database is loaded and we're not in search mode, so we're in normal category mode
const { id: currentGroupId } = currentGroup;
// avoid race condition where currentGroupId is -1 and customEmoji is undefined/empty
if (currentGroupId !== -1 || (customEmoji && customEmoji.length)) {
const newEmojis = await getEmojisByGroup(currentGroupId);
if (state.currentGroup.id === currentGroupId) { // if the situation changes asynchronously, do not update
updateCurrentEmojis(newEmojis);
updateSearchMode(false);
}
}
}
}
/* no await */ updateEmojis();
});
// Some emojis have their ligatures rendered as two or more consecutive emojis
// We want to treat these the same as unsupported emojis, so we compare their
// widths against the baseline widths and remove them as necessary
createEffect(() => {
const { currentEmojis, emojiVersion } = state;
const zwjEmojisToCheck = currentEmojis
.filter(emoji => emoji.unicode) // filter custom emoji
.filter(emoji => hasZwj(emoji) && !supportedZwjEmojis.has(emoji.unicode));
if (!emojiVersion && zwjEmojisToCheck.length) {
// render now, check their length later
updateCurrentEmojis(currentEmojis);
rAF(() => checkZwjSupportAndUpdate(zwjEmojisToCheck));
} else {
const newEmojis = emojiVersion ? currentEmojis : currentEmojis.filter(isZwjSupported);
updateCurrentEmojis(newEmojis);
// Reset scroll top to 0 when emojis change
rAF(() => resetScrollTopIfPossible(refs.tabpanelElement));
}
});
function checkZwjSupportAndUpdate (zwjEmojisToCheck) {
checkZwjSupport(zwjEmojisToCheck, refs.baselineEmoji, emojiToDomNode);
// force update
// eslint-disable-next-line no-self-assign
state.currentEmojis = state.currentEmojis;
}
function isZwjSupported (emoji) {
return !emoji.unicode || !hasZwj(emoji) || supportedZwjEmojis.get(emoji.unicode)
}
async function filterEmojisByVersion (emojis) {
const emojiSupportLevel = state.emojiVersion || await detectEmojiSupportLevel();
// !version corresponds to custom emoji
return emojis.filter(({ version }) => !version || version <= emojiSupportLevel)
}
async function summarizeEmojis (emojis) {
return summarizeEmojisForUI(emojis, state.emojiVersion || await detectEmojiSupportLevel())
}
async function getEmojisByGroup (group) {
// -1 is custom emoji
const emoji = group === -1 ? state.customEmoji : await state.database.getEmojiByGroup(group);
return summarizeEmojis(await filterEmojisByVersion(emoji))
}
async function getEmojisBySearchQuery (query) {
return summarizeEmojis(await filterEmojisByVersion(await state.database.getEmojiBySearchQuery(query)))
}
createEffect(() => {
});
//
// Derive currentEmojisWithCategories from currentEmojis. This is always done even if there
// are no categories, because it's just easier to code the HTML this way.
//
createEffect(() => {
function calculateCurrentEmojisWithCategories () {
const { searchMode, currentEmojis } = state;
if (searchMode) {
return [
{
category: '',
emojis: currentEmojis
}
]
}
const categoriesToEmoji = new Map();
for (const emoji of currentEmojis) {
const category = emoji.category || '';
let emojis = categoriesToEmoji.get(category);
if (!emojis) {
emojis = [];
categoriesToEmoji.set(category, emojis);
}
emojis.push(emoji);
}
return [...categoriesToEmoji.entries()]
.map(([category, emojis]) => ({ category, emojis }))
.sort((a, b) => state.customCategorySorting(a.category, b.category))
}
const newEmojisWithCategories = calculateCurrentEmojisWithCategories();
updateCurrentEmojisWithCategories(newEmojisWithCategories);
});
//
// Handle active search item (i.e. pressing up or down while searching)
//
createEffect(() => {
state.activeSearchItemId = state.activeSearchItem !== -1 && state.currentEmojis[state.activeSearchItem].id;
});
//
// Handle user input on the search input
//
createEffect(() => {
const { rawSearchText } = state;
rIC(() => {
state.searchText = (rawSearchText || '').trim(); // defer to avoid input delays, plus we can trim here
state.activeSearchItem = -1;
});
});
function onSearchKeydown (event) {
if (!state.searchMode || !state.currentEmojis.length) {
return
}
const goToNextOrPrevious = (previous) => {
halt(event);
state.activeSearchItem = incrementOrDecrement(previous, state.activeSearchItem, state.currentEmojis);
};
switch (event.key) {
case 'ArrowDown':
return goToNextOrPrevious(false)
case 'ArrowUp':
return goToNextOrPrevious(true)
case 'Enter':
if (state.activeSearchItem === -1) {
// focus the first option in the list since the list must be non-empty at this point (it's verified above)
state.activeSearchItem = 0;
} else { // there is already an active search item
halt(event);
return clickEmoji(state.currentEmojis[state.activeSearchItem].id)
}
}
}
//
// Handle user input on nav
//
function onNavClick (event) {
const { target } = event;
const closestTarget = target.closest('.nav-button');
/* istanbul ignore if */
if (!closestTarget) {
return // This should never happen, but makes me nervous not to have it
}
const groupId = parseInt(closestTarget.dataset.groupId, 10);
refs.searchElement.value = ''; // clear search box input
state.rawSearchText = '';
state.searchText = '';
state.activeSearchItem = -1;
state.currentGroupIndex = state.groups.findIndex(_ => _.id === groupId);
}
function onNavKeydown (event) {
const { target, key } = event;
const doFocus = el => {
if (el) {
halt(event);
el.focus();
}
};
switch (key) {
case 'ArrowLeft':
return doFocus(target.previousElementSibling)
case 'ArrowRight':
return doFocus(target.nextElementSibling)
case 'Home':
return doFocus(target.parentElement.firstElementChild)
case 'End':
return doFocus(target.parentElement.lastElementChild)
}
}
//
// Handle user input on an emoji
//
async function clickEmoji (unicodeOrName) {
const emoji = await state.database.getEmojiByUnicodeOrName(unicodeOrName);
const emojiSummary = [...state.currentEmojis, ...state.currentFavorites]
.find(_ => (_.id === unicodeOrName));
const skinTonedUnicode = emojiSummary.unicode && unicodeWithSkin(emojiSummary, state.currentSkinTone);
await state.database.incrementFavoriteEmojiCount(unicodeOrName);
fireEvent('emoji-click', {
emoji,
skinTone: state.currentSkinTone,
...(skinTonedUnicode && { unicode: skinTonedUnicode }),
...(emojiSummary.name && { name: emojiSummary.name })
});
}
async function onEmojiClick (event) {
const { target } = event;
/* istanbul ignore if */
if (!target.classList.contains('emoji')) {
// This should never happen, but makes me nervous not to have it
return
}
halt(event);
const id = target.id.substring(4); // replace 'emo-' or 'fav-' prefix
/* no await */ clickEmoji(id);
}
//
// Handle user input on the skintone picker
//
function changeSkinTone (skinTone) {
state.currentSkinTone = skinTone;
state.skinTonePickerExpanded = false;
focus('skintone-button');
fireEvent('skin-tone-change', { skinTone });
/* no await */ state.database.setPreferredSkinTone(skinTone);
}
function onSkinToneOptionsClick (event) {
const { target: { id } } = event;
const match = id && id.match(/^skintone-(\d)/); // skintone option format
/* istanbul ignore if */
if (!match) { // not a skintone option
return // This should never happen, but makes me nervous not to have it
}
halt(event);
const skinTone = parseInt(match[1], 10); // remove 'skintone-' prefix
changeSkinTone(skinTone);
}
function onClickSkinToneButton (event) {
state.skinTonePickerExpanded = !state.skinTonePickerExpanded;
state.activeSkinTone = state.currentSkinTone;
// this should always be true, since the button is obscured by the listbox, so this `if` is just to be sure
if (state.skinTonePickerExpanded) {
halt(event);
rAF(() => focus('skintone-list'));
}
}
// To make the animation nicer, change the z-index of the skintone picker button
// *after* the animation has played. This makes it appear that the picker box
// is expanding "below" the button
createEffect(() => {
if (state.skinTonePickerExpanded) {
refs.skinToneDropdown.addEventListener('transitionend', () => {
state.skinTonePickerExpandedAfterAnimation = true; // eslint-disable-line no-unused-vars
}, { once: true });
} else {
state.skinTonePickerExpandedAfterAnimation = false; // eslint-disable-line no-unused-vars
}
});
function onSkinToneOptionsKeydown (event) {
// this should never happen, but makes me nervous not to have it
/* istanbul ignore if */
if (!state.skinTonePickerExpanded) {
return
}
const changeActiveSkinTone = async nextSkinTone => {
halt(event);
state.activeSkinTone = nextSkinTone;
};
switch (event.key) {
case 'ArrowUp':
return changeActiveSkinTone(incrementOrDecrement(true, state.activeSkinTone, state.skinTones))
case 'ArrowDown':
return changeActiveSkinTone(incrementOrDecrement(false, state.activeSkinTone, state.skinTones))
case 'Home':
return changeActiveSkinTone(0)
case 'End':
return changeActiveSkinTone(state.skinTones.length - 1)
case 'Enter':
// enter on keydown, space on keyup. this is just how browsers work for buttons
// https://lists.w3.org/Archives/Public/w3c-wai-ig/2019JanMar/0086.html
halt(event);
return changeSkinTone(state.activeSkinTone)
case 'Escape':
halt(event);
state.skinTonePickerExpanded = false;
return focus('skintone-button')
}
}
function onSkinToneOptionsKeyup (event) {
// this should never happen, but makes me nervous not to have it
/* istanbul ignore if */
if (!state.skinTonePickerExpanded) {
return
}
switch (event.key) {
case ' ':
// enter on keydown, space on keyup. this is just how browsers work for buttons
// https://lists.w3.org/Archives/Public/w3c-wai-ig/2019JanMar/0086.html
halt(event);
return changeSkinTone(state.activeSkinTone)
}
}
async function onSkinToneOptionsFocusOut (event) {
// On blur outside of the skintone listbox, collapse the skintone picker.
const { relatedTarget } = event;
// The `else` should never happen, but makes me nervous not to have it
/* istanbul ignore else */
if (!relatedTarget || relatedTarget.id !== 'skintone-list') {
state.skinTonePickerExpanded = false;
}
}
function onSearchInput (event) {
state.rawSearchText = event.target.value;
}
return {
$set (newState) {
assign(state, newState);
},
$destroy () {
abortController.abort();
}
}
}
const DEFAULT_DATA_SOURCE = '/static/vendor/emoji-picker/emoji-data.json';
const DEFAULT_LOCALE = 'en';
var enI18n = {
categoriesLabel: 'Categories',
emojiUnsupportedMessage: 'Your browser does not support color emoji.',
favoritesLabel: 'Favorites',
loadingMessage: 'Loading…',
networkErrorMessage: 'Could not load emoji.',
regionLabel: 'Emoji picker',
searchDescription: 'When search results are available, press up or down to select and enter to choose.',
searchLabel: 'Search',
searchResultsLabel: 'Search results',
skinToneDescription: 'When expanded, press up or down to select and enter to choose.',
skinToneLabel: 'Choose a skin tone (currently {skinTone})',
skinTonesLabel: 'Skin tones',
skinTones: [
'Default',
'Light',
'Medium-Light',
'Medium',
'Medium-Dark',
'Dark'
],
categories: {
custom: 'Custom',
'smileys-emotion': 'Smileys and emoticons',
'people-body': 'People and body',
'animals-nature': 'Animals and nature',
'food-drink': 'Food and drink',
'travel-places': 'Travel and places',
activities: 'Activities',
objects: 'Objects',
symbols: 'Symbols',
flags: 'Flags'
}
};
var baseStyles = ":host{--emoji-size:1.375rem;--emoji-padding:0.5rem;--category-emoji-size:var(--emoji-size);--category-emoji-padding:var(--emoji-padding);--indicator-height:3px;--input-border-radius:0.5rem;--input-border-size:1px;--input-font-size:1rem;--input-line-height:1.5;--input-padding:0.25rem;--num-columns:8;--outline-size:2px;--border-size:1px;--skintone-border-radius:1rem;--category-font-size:1rem;display:flex;width:min-content;height:400px}:host,:host(.light){color-scheme:light;--background:#fff;--border-color:#e0e0e0;--indicator-color:#385ac1;--input-border-color:#999;--input-font-color:#111;--input-placeholder-color:#999;--outline-color:#999;--category-font-color:#111;--button-active-background:#e6e6e6;--button-hover-background:#d9d9d9}:host(.dark){color-scheme:dark;--background:#222;--border-color:#444;--indicator-color:#5373ec;--input-border-color:#ccc;--input-font-color:#efefef;--input-placeholder-color:#ccc;--outline-color:#fff;--category-font-color:#efefef;--button-active-background:#555555;--button-hover-background:#484848}@media (prefers-color-scheme:dark){:host{color-scheme:dark;--background:#222;--border-color:#444;--indicator-color:#5373ec;--input-border-color:#ccc;--input-font-color:#efefef;--input-placeholder-color:#ccc;--outline-color:#fff;--category-font-color:#efefef;--button-active-background:#555555;--button-hover-background:#484848}}:host([hidden]){display:none}button{margin:0;padding:0;border:0;background:0 0;box-shadow:none;-webkit-tap-highlight-color:transparent}button::-moz-focus-inner{border:0}input{padding:0;margin:0;line-height:1.15;font-family:inherit}input[type=search]{-webkit-appearance:none}:focus{outline:var(--outline-color) solid var(--outline-size);outline-offset:calc(-1*var(--outline-size))}:host([data-js-focus-visible]) :focus:not([data-focus-visible-added]){outline:0}:focus:not(:focus-visible){outline:0}.hide-focus{outline:0}*{box-sizing:border-box}.picker{contain:content;display:flex;flex-direction:column;background:var(--background);border:var(--border-size) solid var(--border-color);width:100%;height:100%;overflow:hidden;--total-emoji-size:calc(var(--emoji-size) + (2 * var(--emoji-padding)));--total-category-emoji-size:calc(var(--category-emoji-size) + (2 * var(--category-emoji-padding)))}.sr-only{position:absolute;width:1px;height:1px;padding:0;margin:-1px;overflow:hidden;clip:rect(0,0,0,0);border:0}.hidden{opacity:0;pointer-events:none}.abs-pos{position:absolute;left:0;top:0}.gone{display:none!important}.skintone-button-wrapper,.skintone-list{background:var(--background);z-index:3}.skintone-button-wrapper.expanded{z-index:1}.skintone-list{position:absolute;inset-inline-end:0;top:0;z-index:2;overflow:visible;border-bottom:var(--border-size) solid var(--border-color);border-radius:0 0 var(--skintone-border-radius) var(--skintone-border-radius);will-change:transform;transition:transform .2s ease-in-out;transform-origin:center 0}@media (prefers-reduced-motion:reduce){.skintone-list{transition-duration:.001s}}@supports not (inset-inline-end:0){.skintone-list{right:0}}.skintone-list.no-animate{transition:none}.tabpanel{overflow-y:auto;-webkit-overflow-scrolling:touch;will-change:transform;min-height:0;flex:1;contain:content}.emoji-menu{display:grid;grid-template-columns:repeat(var(--num-columns),var(--total-emoji-size));justify-content:space-around;align-items:flex-start;width:100%}.category{padding:var(--emoji-padding);font-size:var(--category-font-size);color:var(--category-font-color)}.custom-emoji,.emoji,button.emoji{height:var(--total-emoji-size);width:var(--total-emoji-size)}.emoji,button.emoji{font-size:var(--emoji-size);display:flex;align-items:center;justify-content:center;border-radius:100%;line-height:1;overflow:hidden;font-family:var(--emoji-font-family);cursor:pointer}@media (hover:hover) and (pointer:fine){.emoji:hover,button.emoji:hover{background:var(--button-hover-background)}}.emoji.active,.emoji:active,button.emoji.active,button.emoji:active{background:var(--button-active-background)}.custom-emoji{padding:var(--emoji-padding);object-fit:contain;pointer-events:none;background-repeat:no-repeat;background-position:center center;background-size:var(--emoji-size) var(--emoji-size)}.nav,.nav-button{align-items:center}.nav{display:grid;justify-content:space-between;contain:content}.nav-button{display:flex;justify-content:center}.nav-emoji{font-size:var(--category-emoji-size);width:var(--total-category-emoji-size);height:var(--total-category-emoji-size)}.indicator-wrapper{display:flex;border-bottom:1px solid var(--border-color)}.indicator{width:calc(100%/var(--num-groups));height:var(--indicator-height);opacity:var(--indicator-opacity);background-color:var(--indicator-color);will-change:transform,opacity;transition:opacity .1s linear,transform .25s ease-in-out}@media (prefers-reduced-motion:reduce){.indicator{will-change:opacity;transition:opacity .1s linear}}.pad-top,input.search{background:var(--background);width:100%}.pad-top{height:var(--emoji-padding);z-index:3}.search-row{display:flex;align-items:center;position:relative;padding-inline-start:var(--emoji-padding);padding-bottom:var(--emoji-padding)}.search-wrapper{flex:1;min-width:0}input.search{padding:var(--input-padding);border-radius:var(--input-border-radius);border:var(--input-border-size) solid var(--input-border-color);color:var(--input-font-color);font-size:var(--input-font-size);line-height:var(--input-line-height)}input.search::placeholder{color:var(--input-placeholder-color)}.favorites{display:flex;flex-direction:row;border-top:var(--border-size) solid var(--border-color);contain:content}.message{padding:var(--emoji-padding)}";
const PROPS = [
'customEmoji',
'customCategorySorting',
'database',
'dataSource',
'i18n',
'locale',
'skinToneEmoji',
'emojiVersion'
];
// Styles injected ourselves, so we can declare the FONT_FAMILY variable in one place
const EXTRA_STYLES = `:host{--emoji-font-family:${FONT_FAMILY}}`;
class PickerElement extends HTMLElement {
constructor (props) {
super();
this.attachShadow({ mode: 'open' });
const style = document.createElement('style');
style.textContent = baseStyles + EXTRA_STYLES;
this.shadowRoot.appendChild(style);
this._ctx = {
// Set defaults
locale: DEFAULT_LOCALE,
dataSource: DEFAULT_DATA_SOURCE,
skinToneEmoji: DEFAULT_SKIN_TONE_EMOJI,
customCategorySorting: DEFAULT_CATEGORY_SORTING,
customEmoji: null,
i18n: enI18n,
emojiVersion: null,
...props
};
// Handle properties set before the element was upgraded
for (const prop of PROPS) {
if (prop !== 'database' && Object.prototype.hasOwnProperty.call(this, prop)) {
this._ctx[prop] = this[prop];
delete this[prop];
}
}
this._dbFlush(); // wait for a flush before creating the db, in case the user calls e.g. a setter or setAttribute
}
connectedCallback () {
// The _cmp may be defined if the component was immediately disconnected and then reconnected. In that case,
// do nothing (preserve the state)
if (!this._cmp) {
this._cmp = createRoot(this.shadowRoot, this._ctx);
}
}
disconnectedCallback () {
// Check in a microtask if the element is still connected. If so, treat this as a "move" rather than a disconnect
// Inspired by Vue: https://vuejs.org/guide/extras/web-components.html#building-custom-elements-with-vue
qM(() => {
// this._cmp may be defined if connect-disconnect-connect-disconnect occurs synchronously
if (!this.isConnected && this._cmp) {
this._cmp.$destroy();
this._cmp = undefined;
const { database } = this._ctx;
database.close()
// only happens if the database failed to load in the first place, so we don't care
.catch(err => console.error(err));
}
});
}
static get observedAttributes () {
return ['locale', 'data-source', 'skin-tone-emoji', 'emoji-version'] // complex objects aren't supported, also use kebab-case
}
attributeChangedCallback (attrName, oldValue, newValue) {
this._set(
// convert from kebab-case to camelcase
// see https://github.com/sveltejs/svelte/issues/3852#issuecomment-665037015
attrName.replace(/-([a-z])/g, (_, up) => up.toUpperCase()),
// convert string attribute to float if necessary
attrName === 'emoji-version' ? parseFloat(newValue) : newValue
);
}
_set (prop, newValue) {
this._ctx[prop] = newValue;
if (this._cmp) {
this._cmp.$set({ [prop]: newValue });
}
if (['locale', 'dataSource'].includes(prop)) {
this._dbFlush();
}
}
_dbCreate () {
const { locale, dataSource, database } = this._ctx;
// only create a new database if we really need to
if (!database || database.locale !== locale || database.dataSource !== dataSource) {
this._set('database', new Database({ locale, dataSource }));
}
}
// Update the Database in one microtask if the locale/dataSource change. We do one microtask
// so we don't create two Databases if e.g. both the locale and the dataSource change
_dbFlush () {
qM(() => (
this._dbCreate()
));
}
}
const definitions = {};
for (const prop of PROPS) {
definitions[prop] = {
get () {
if (prop === 'database') {
// in rare cases, the microtask may not be flushed yet, so we need to instantiate the DB
// now if the user is asking for it
this._dbCreate();
}
return this._ctx[prop]
},
set (val) {
if (prop === 'database') {
throw new Error('database is read-only')
}
this._set(prop, val);
}
};
}
Object.defineProperties(PickerElement.prototype, definitions);
/* istanbul ignore else */
if (!customElements.get('emoji-picker')) { // if already defined, do nothing (e.g. same script imported twice)
customElements.define('emoji-picker', PickerElement);
}
export { PickerElement as default };